Site en Français English website

Patch notes

Patch 03a

Download patch03a (patch applied to version 2F) 

Download cumulative patch03a (including all the patches) 

Patch not compatible with the demo 

New Graphic Interface Unit

  • Integration of a new Graphic Interface Unit that needs to have a window widht of at least 1280. 
  • Switch between the two interfaces by pressing 'G' 
  • The tutorial only works with the original interface 
  • Icons management of all functions 
  • Implemented a new display of hierarchy
  • Integrated 2D/3D display (2D transparent map over the 3D view) 

 

List of Fixes and Improvements 

  • New management of artillery units 
  • New management of the synchronization of units for the advance of corps 
  • New management of the units in recognition for best observation
  • Implemented a control of "light" (maximum value: light at noon). 
  • Displaying the standard bearer for the first battalion / squadron in symbolic 3D view 
  • Improving the displaying of the phase during the corps advance
  • Improving research of sectors of a defensive line 
  • Improving the allocation of battalions on a defensive sector 
  • Improved display of tactical plans 
  • Use (CTRL + F1) to (CTRL + 12) for direct display of corps orders 
  • Fix managing of orders for the Host (MP) 
  • Fix management of defensive line information (MP, PBEM and resuming of a game) 
  • Major correction to prevent teleporting of units (special configuration, very rare) 
  • Imprecise option (not used for some information: number of units, fighting win / loss ...) 
  • Fix the re-integration of the units into a corps (after rout or reassignment) 
  • Fix cannons position in artillery units 
  • New management of diminished units (which are detached and become "out of control") 
  • Fixed settings management for characteristics Initiative and Offensive / Defensive 
  • Maps Editor: some adjustments (including correction for display of plantations) 
  • New management for the integration of Mods 
  • Adjusting the control of sound and music 
  • New presentation of 2D icons (display status and ownership of units)

 

Patch 02c

Fixes errors on the following topics:

  • Visibility
  • calculus CEH in analysis / synthesis
  • initializations of munitions (unit eventually forced out of Map)
  • display with the option 'inaccurate'
  • searching of bridge (during flight, abandonment of the battlefield)
  • units blocked in Forest during initializing
  • placement of 3D model of Staffs
  • texts to replace "order / orders?"
  • formation in relation to the doctrine
  • order of defense for corps : new control movement / line of defense
  • displayed as described in the manual (for Army and Corps)
    • a/ Number of artillery units with low level of ammunition
    • b/ number of infantry units with low level of ammunition
  • immediate orders (not active version 2a/2b)
    • a/ resumed the march (corps)
    • b/ limber/unlimber (artillery)
    • c/ rallying units corps or unit)

critical issues (possible crash)

  • trajectory of cannons (for some OoB)
  • fall of 3D models
  • control of melee with river

Reinforcement

  • New management reinforcements
  • All reinforcement units begin with fatigue = 50%

Improvements

  • Recalculation of the results for the fighting "Rear Guard"
  • new display for phase progression of a corps (colored indicators)
  • best reactivity of Grand Tactical AI

Play by email

  • Video playback in normal mode (continue mode)

Network play

  • error code more explicit
  • control of colored spot for line of operation
  • results displayed for all players at the end of game
  • more robust system for incoming players during game

Cosmetics

  • Red feather for aides de camp missing
  • adding additional support to see the new codes (F7)
  • display "next order" for the corps
  • display theoretical arrival time for reinforcment
  • display help for "Quick Order"
  • red bag for intercepted message (2D view)
  • retreat with column of platoon (instead of marching column)
  • display of final résults (standard bearer)

Editor Order of Battle

  • Added [R] behind the name of a unit (Identification of reinforcements)
  • Added 3 sliders to set the time of reinforcement (Day, Hour, Minute)

 

Patch 02b

  • absence of sounds for nations excepted France
  • bug (infantry hand to hand fighting) + (opened book and engaged detached artillery)

 

Patch 02a

List of Changes

  • New Development Tool and Library
  • Implementation of Visual Studio 2010
  • Replacing DirectPlay by Raknet

Fixed

  • Bad initialization of parameters (detection with the new version of Visual Studio)
  • Table analysis
    • Figure of units being take prisoner
    • Error in calculating percentages CEH
  • Management Fog of War (visibility of units)
  • Fixed cursor placement of an unit issuing a dispatch (2D))
  • Order Management
    • Loss in case of temporary refusal
    • Issues in MP, PBEM
    • In some cases, orders were lost forever
  • Fixed major bug (the two zones defined by the presence of river could be wrong)
  • Option marker : units with marker in 3D View masked
  • Delete bad sound on switching 2D <> 3D
  • No Polish flag display on the panel "Entity"
  • Fixed major bug: trajectories in construction
  • Fixed major bug: Managing cannons in Artillery (possible CTD if the presence of Redoubt)
  • Order of Battle Editor
    • accuracy CEH
    • Number of guns (to decrease, possible under certain conditions)

New Reinforcement Management

  • Geographical placement of reinforcements
    • a) if you want to move reinforcements to a given position
    • a1) during the creation of the unit, do not indicate the time of reinforcement
    • a2) in the game, place the units at the good place on the map (position for coming in) [Notes: orders given during phase a2 are not saved]
    • a3) save these positions following the normal procedure
    • a4) back in the OoB editor to indicate the arrival time of Units
    • b) if vou want HW places the units on the lines of operations
    • b1) indicate the time of occurrence during the creation of the unit
    • b2) reinforcements units are not displayed in the game

Improvement

  • Great Tactical AI Option for not changing the composition of the corps (player vs. AI)
  • Display of dispatc (saddle-bag) in 2D
  • New method for Calculation of Lines Operation owners
  • Compass display (2D) Hidden by (CTRL (Tab))
  • Book of Operations (F7) : modification of Initiative, Aggressiveness levels
    • only unit - all units in a Corps
  • Ability to continue a game after 50% of losses
  • Names of screenshots formed from the name of the saved file (to avoid crushing the previous shots)
  • New control of orientation of the camera for mode Subjective (F5) and Locked (F6)
  • Display units Side Blue/Red in 2D View (press Shift)

Network game

  • New management
  • Improvement of robustness in the game
  • IP address saved during a session
  • Displaying Statistics (cursor icon "connection")

Cosmetic

  • Increasing the density of trees (CTRL (T) changes the density Online)
  • PBEM : Picture showing the 8 states of the game
  • New unified presentation of the states for Corps-Units per colored "led"
  • New graphical OTAN picture 

 

Patch 01b

The windowed mode is now available.

Critical

  • Control watchdog (MultiPlay : time out)
  • Address IP (error for the address beginning with 0)

Important

  • Sound control (trigger, strength)
  • Mode Windowed/Full screen

Graphics

  • Increase the time of smoke
  • Adjustment transparency of fog


Patch 01a

Critical

  • added testing to avoid freeze
  • new control extremities of line defensive (possible freeze for end within building)
  • new control "occupied areas" and sequence of games without leaving the game (possible crash)
  • fix scale for maps 15 and 30 km (several issues fixed)
  • new control PBEM mode with FoW activated 
  • new control visibility of ENY unit with FOW
  • fix control arrival of reinforcements
  • fix rout (bad trigger and misplaced rout)
  • fix infantry fighting when rainy weather (bad operation, possible no loss)

Important

  • new control for the game by Email
  • new control for displaying real time strength, soldiers fall in the graphics engine
  • fix greyed area deployment
  • fix bad menu position
  • new display for hidden units (FoW mode)
  • adjusting support order to Unit (most active)
  • adjusting control of CinC/Chief of Corps position
  • time factor limited at 10/60 in MP mode
  • adjusting speed camera : more flexibility with either the mouse or keyboard
  • disable control of formation when regimental AI no active

Graphics

  • size of the dead (map 15 and 30 km)
  • fix control animation fire for infantrymen
  • fix control animation infantrymen for standing-kneeling
  • fix infantryman orientation during fighting
  • fix glide of infantryman for low time scale (30/60,60/60)
  • fix control enable/disable display of cannon
  • fix snow-rain for map 15 and 30km
  • fix animation for firing Square - Battalion in flankers
  • fix position of cannons in 2D detail mode (F2?)

Known Issues

  • Histwar : white screen on the first run
  • attack against defensive line in open field
  • order of corps and management of formation (sometimes, misintrepetation of parameters)
  • animation charge of cavalry
  • control of operation line (adjust the calculation for asymmetric OoB)
  • adjusting control of sounds
  • Must be checked: no reaction of both Corps or Units to orders

To complete

  • information for scenarios
  • control units after action (return to its corps)
  • map editor and control map by Great Tactic AI
  • feedback about the entities status

To improve

  • GUI (graphic User Interface) (artworks, architecture)
  • Physical engine for movement of 3D models
  • Great Tactic AI
  • Graphical render (ground, fog and smoke ...)