Patch notes
Patch 03a
Download
patch03a (patch applied to version 2F)
Download
cumulative patch03a (including all the patches)
Patch
not compatible with the demo
New Graphic Interface Unit
- Integration of a new Graphic Interface Unit
that needs to have a window widht of at least 1280.
- Switch
between the two interfaces by pressing 'G'
- The tutorial only
works with the original interface
- Icons management of all
functions
- Implemented a new display of
hierarchy
- Integrated 2D/3D display (2D transparent map over the 3D
view)
List
of Fixes and Improvements
- New management of artillery
units
- New management of the synchronization of units for the
advance of corps
- New management of the units in recognition
for best observation
- Implemented a control of "light"
(maximum value: light at noon).
- Displaying the standard
bearer for the first battalion / squadron in symbolic 3D
view
- Improving the displaying of the phase during the corps advance
- Improving research of sectors of a defensive
line
- Improving the allocation of battalions on a defensive
sector
- Improved display of tactical plans
- Use (CTRL
+ F1) to (CTRL + 12) for direct display of corps orders
- Fix managing of orders for the Host (MP)
- Fix management of
defensive line information (MP, PBEM and resuming of a game)
- Major
correction to prevent teleporting of units (special configuration, very rare)
- Imprecise option (not used for
some information: number of units, fighting win / loss
...)
- Fix the re-integration of the units into a
corps (after rout or reassignment)
- Fix cannons position in artillery units
- New management
of diminished units (which are detached and become "out of
control")
- Fixed settings management for characteristics
Initiative and Offensive / Defensive
- Maps Editor: some
adjustments (including correction for display of plantations)
- New
management for the integration of Mods
- Adjusting the control
of sound and music
- New presentation of 2D icons (display
status and ownership of units)
Patch 02c
Fixes errors on the following topics:
- Visibility
- calculus CEH in analysis / synthesis
- initializations of munitions (unit eventually forced out of Map)
- display with the option 'inaccurate'
- searching of bridge (during flight, abandonment of the battlefield)
- units blocked in Forest during initializing
- placement of 3D model of Staffs
- texts to replace "order / orders?"
- formation in relation to the doctrine
- order of defense for corps : new control movement / line of defense
- displayed as described in the manual (for Army and Corps)
- a/ Number of artillery units with low level of ammunition
- b/ number of infantry units with low level of ammunition
- immediate orders (not active version 2a/2b)
- a/ resumed the march (corps)
- b/ limber/unlimber (artillery)
- c/ rallying units corps or unit)
critical issues (possible crash)
- trajectory of cannons (for some OoB)
- fall of 3D models
- control of melee with river
Reinforcement
- New management reinforcements
- All reinforcement units begin with fatigue = 50%
Improvements
- Recalculation of the results for the fighting "Rear Guard"
- new display for phase progression of a corps (colored indicators)
- best reactivity of Grand Tactical AI
Play by email
- Video playback in normal mode (continue mode)
Network play
- error code more explicit
- control of colored spot for line of operation
- results displayed for all players at the end of game
- more robust system for incoming players during game
Cosmetics
- Red feather for aides de camp missing
- adding additional support to see the new codes (F7)
- display "next order" for the corps
- display theoretical arrival time for reinforcment
- display help for "Quick Order"
- red bag for intercepted message (2D view)
- retreat with column of platoon (instead of marching column)
- display of final résults (standard bearer)
Editor Order of Battle
- Added [R] behind the name of a unit (Identification of reinforcements)
- Added 3 sliders to set the time of reinforcement (Day, Hour, Minute)
Patch 02b
- absence of sounds for nations excepted France
- bug (infantry hand to hand fighting) + (opened book and engaged detached artillery)
Patch 02a
List of Changes
- New Development Tool and Library
- Implementation of Visual Studio 2010
- Replacing DirectPlay by Raknet
Fixed
- Bad initialization of parameters (detection with the new version of Visual Studio)
- Table analysis
- Figure of units being take prisoner
- Error in calculating percentages CEH
- Management Fog of War (visibility of units)
- Fixed cursor placement of an unit issuing a dispatch (2D))
- Order Management
- Loss in case of temporary refusal
- Issues in MP, PBEM
- In some cases, orders were lost forever
- Fixed major bug (the two zones defined by the presence of river could be wrong)
- Option marker : units with marker in 3D View masked
- Delete bad sound on switching 2D <> 3D
- No Polish flag display on the panel "Entity"
- Fixed major bug: trajectories in construction
- Fixed major bug: Managing cannons in Artillery (possible CTD if the presence of Redoubt)
- Order of Battle Editor
- accuracy CEH
- Number of guns (to decrease, possible under certain conditions)
New Reinforcement Management
- Geographical placement of reinforcements
- a) if you want to move reinforcements to a given position
- a1) during the creation of the unit, do not indicate the time of reinforcement
- a2) in the game, place the units at the good place on the map (position for coming in) [Notes: orders given during phase a2 are not saved]
- a3) save these positions following the normal procedure
- a4) back in the OoB editor to indicate the arrival time of Units
- b) if vou want HW places the units on the lines of operations
- b1) indicate the time of occurrence during the creation of the unit
- b2) reinforcements units are not displayed in the game
Improvement
- Great Tactical AI Option for not changing the composition of the corps (player vs. AI)
- Display of dispatc (saddle-bag) in 2D
- New method for Calculation of Lines Operation owners
- Compass display (2D) Hidden by (CTRL (Tab))
- Book of Operations (F7) : modification of Initiative, Aggressiveness levels
- only unit - all units in a Corps
- Ability to continue a game after 50% of losses
- Names of screenshots formed from the name of the saved file (to avoid crushing the previous shots)
- New control of orientation of the camera for mode Subjective (F5) and Locked (F6)
- Display units Side Blue/Red in 2D View (press Shift)
Network game
- New management
- Improvement of robustness in the game
- IP address saved during a session
- Displaying Statistics (cursor icon "connection")
Cosmetic
- Increasing the density of trees (CTRL (T) changes the density Online)
- PBEM : Picture showing the 8 states of the game
- New unified presentation of the states for Corps-Units per colored "led"
- New graphical OTAN picture
Patch 01b
The windowed mode is now available.
Critical
- Control watchdog (MultiPlay : time out)
- Address IP (error for the address beginning with 0)
Important
- Sound control (trigger, strength)
- Mode Windowed/Full screen
Graphics
- Increase the time of smoke
- Adjustment transparency of fog
Patch 01a
Critical
- added testing to avoid freeze
- new control extremities of line defensive (possible freeze for end within building)
- new control "occupied areas" and sequence of games without leaving the game (possible crash)
- fix scale for maps 15 and 30 km (several issues fixed)
- new control PBEM mode with FoW activated
- new control visibility of ENY unit with FOW
- fix control arrival of reinforcements
- fix rout (bad trigger and misplaced rout)
- fix infantry fighting when rainy weather (bad operation, possible no loss)
Important
- new control for the game by Email
- new control for displaying real time strength, soldiers fall in the graphics engine
- fix greyed area deployment
- fix bad menu position
- new display for hidden units (FoW mode)
- adjusting support order to Unit (most active)
- adjusting control of CinC/Chief of Corps position
- time factor limited at 10/60 in MP mode
- adjusting speed camera : more flexibility with either the mouse or keyboard
- disable control of formation when regimental AI no active
Graphics
- size of the dead (map 15 and 30 km)
- fix control animation fire for infantrymen
- fix control animation infantrymen for standing-kneeling
- fix infantryman orientation during fighting
- fix glide of infantryman for low time scale (30/60,60/60)
- fix control enable/disable display of cannon
- fix snow-rain for map 15 and 30km
- fix animation for firing Square - Battalion in flankers
- fix position of cannons in 2D detail mode (F2?)
Known Issues
- Histwar : white screen on the first run
- attack against defensive line in open field
- order of corps and management of formation (sometimes, misintrepetation of parameters)
- animation charge of cavalry
- control of operation line (adjust the calculation for asymmetric OoB)
- adjusting control of sounds
- Must be checked: no reaction of both Corps or Units to orders
To complete
- information for scenarios
- control units after action (return to its corps)
- map editor and control map by Great Tactic AI
- feedback about the entities status
To improve
- GUI (graphic User Interface) (artworks, architecture)
- Physical engine for movement of 3D models
- Great Tactic AI
- Graphical render (ground, fog and smoke ...)