Patch notes
Patch 01b
Download patch
01b
The windowed mode is now available.
Critical
- Control watchdog (MultiPlay : time out)
- Address IP (error for the address beginning with 0)
Important
- Sound control (trigger, strength)
- Mode Windowed/Full screen
Graphics
- Increase the time of smoke
- Adjustment transparency of fog
Patch 01a
patch 01a is now included in patch 01b
Critical
- added testing to avoid freeze
- new control extremities of line defensive (possible freeze for end within building)
- new control "occupied areas" and sequence of games without leaving the game (possible crash)
- fix scale for maps 15 and 30 km (several issues fixed)
- new control PBEM mode with FoW activated
- new control visibility of ENY unit with FOW
- fix control arrival of reinforcements
- fix rout (bad trigger and misplaced rout)
- fix infantry fighting when rainy weather (bad operation, possible no loss)
Important
- new control for the game by Email
- new control for displaying real time strength, soldiers fall in the graphics engine
- fix greyed area deployment
- fix bad menu position
- new display for hidden units (FoW mode)
- adjusting support order to Unit (most active)
- adjusting control of CinC/Chief of Corps position
- time factor limited at 10/60 in MP mode
- adjusting speed camera : more flexibility with either the mouse or keyboard
- disable control of formation when regimental AI no active
Graphics
- size of the dead (map 15 and 30 km)
- fix control animation fire for infantrymen
- fix control animation infantrymen for standing-kneeling
- fix infantryman orientation during fighting
- fix glide of infantryman for low time scale (30/60,60/60)
- fix control enable/disable display of cannon
- fix snow-rain for map 15 and 30km
- fix animation for firing Square - Battalion in flankers
- fix position of cannons in 2D detail mode (F2?)
Known Issues
- Histwar : white screen on the first run
- attack against defensive line in open field
- order of corps and management of formation (sometimes, misintrepetation of parameters)
- animation charge of cavalry
- control of operation line (adjust the calculation for asymmetric OoB)
- adjusting control of sounds
- Must be checked: no reaction of both Corps or Units to orders
To complete
- information for scenarios
- control units after action (return to its corps)
- map editor and control map by Great Tactic AI
- feedback about the entities status
To improve
- GUI (graphic User Interface) (artworks, architecture)
- Physical engine for movement of 3D models
- Great Tactic AI
- Graphical render (ground, fog and smoke ...)