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Patch notes

Patch 01b

Download patch 01b

The windowed mode is now available.

Critical

  • Control watchdog (MultiPlay : time out)
  • Address IP (error for the address beginning with 0)

Important

  • Sound control (trigger, strength)
  • Mode Windowed/Full screen

Graphics

  • Increase the time of smoke
  • Adjustment transparency of fog


Patch 01a

patch 01a is now included in patch 01b

Critical

  • added testing to avoid freeze
  • new control extremities of line defensive (possible freeze for end within building)
  • new control "occupied areas" and sequence of games without leaving the game (possible crash)
  • fix scale for maps 15 and 30 km (several issues fixed)
  • new control PBEM mode with FoW activated 
  • new control visibility of ENY unit with FOW
  • fix control arrival of reinforcements
  • fix rout (bad trigger and misplaced rout)
  • fix infantry fighting when rainy weather (bad operation, possible no loss)

Important

  • new control for the game by Email
  • new control for displaying real time strength, soldiers fall in the graphics engine
  • fix greyed area deployment
  • fix bad menu position
  • new display for hidden units (FoW mode)
  • adjusting support order to Unit (most active)
  • adjusting control of CinC/Chief of Corps position
  • time factor limited at 10/60 in MP mode
  • adjusting speed camera : more flexibility with either the mouse or keyboard
  • disable control of formation when regimental AI no active

Graphics

  • size of the dead (map 15 and 30 km)
  • fix control animation fire for infantrymen
  • fix control animation infantrymen for standing-kneeling
  • fix infantryman orientation during fighting
  • fix glide of infantryman for low time scale (30/60,60/60)
  • fix control enable/disable display of cannon
  • fix snow-rain for map 15 and 30km
  • fix animation for firing Square - Battalion in flankers
  • fix position of cannons in 2D detail mode (F2?)

Known Issues

  • Histwar : white screen on the first run
  • attack against defensive line in open field
  • order of corps and management of formation (sometimes, misintrepetation of parameters)
  • animation charge of cavalry
  • control of operation line (adjust the calculation for asymmetric OoB)
  • adjusting control of sounds
  • Must be checked: no reaction of both Corps or Units to orders

To complete

  • information for scenarios
  • control units after action (return to its corps)
  • map editor and control map by Great Tactic AI
  • feedback about the entities status

To improve

  • GUI (graphic User Interface) (artworks, architecture)
  • Physical engine for movement of 3D models
  • Great Tactic AI
  • Graphical render (ground, fog and smoke ...)