HistWar: The Editors
Map Editor
The map editor allows you to create maps from 6 x 4.5 km to 30 x 22.5 km.
- 6 * 4.5 km
- 10 * 7.5 km
- 15 * 12.25 km
- 30 * 22.5 km (only for HW:LG)
The map editor is very simple and using the generator allows you to create realistic maps very quickly.
The simplest method is to simply generate a random map.
In this mode, the editor creates complete maps integrating the different available elements (rivers, lakes, swamps, hills, buildings, roads, etc.)
Redoubts are not included in this mode: the player can however add them.
In a second mode, the editor generates a map with only elevation differences.
Regardless of the mode, the player can then modify the map by adding or removing elements.
The player can also start on a blank map and build his map.
It can also submit a file of elevation differences in order to accurately render the geography of the map; it can also display an illustration of a site in the background to better position the elements.
Order of Battle
The Order of Battle Editor allows you to create armies and comes with several databases.
For HistWar: The Grunts
more than 4000 commanders (from General in Chief to Colonel),
more than 1150 historical regiments from around fifteen countries,
more than 550 historical uniforms.
- Major Nations
- Austria
- Bavaria
- France
- Russia
- Suede
Complementary nations
- Baden
- Cleves-Berg
- Denmark
- Duchy of Warsaw
- Hesse-Darmstadt
- Italy
- Naples
- Nassau
- Prussia (Lestocq regiments)
- Saxony
- Westphalia
- Württemberg
Several regiments are also present (Switzerland, Portugal, Ireland, Croatia, etc.),
For HistWar: Napoleon
more than 5,000 commanders (from General in Chief to Colonel),
more than 1,500 historical regiments from around fifteen countries,
more than a thousand historical uniforms.
Several more nations will be added in future versions of HW:N
Specific tool for creating HW:N uniforms.
DOCTRINE
The Doctrines Editor allows players to influence the behavior of AI-controlled units.
HistWar allows you to lead massive armies of tens and hundreds of thousands of soldiers. As a result, it is almost impossible for the Commander-in-Chief (the player) to micromanage all units, although it is also possible to directly command regiments when necessary.
Normally you send orders to Corps or Division Commanders and let the AIs control the lower levels of the hierarchy (Brigade, Regiment, Battalion or Squadron, artillery).
However, using the doctrine editor, you can define specific behaviors and reactions for the AI that controls the regiments, in accordance with your personality and command style. For example, when an infantry regiment encounters a regiment deployed in line with a superior force, the doctrine allows you to either retreat in order, stay put, or engage the enemy with one of the combat formations. The doctrine also allows the AI to choose the reaction it deems most appropriate.
Collector's Edition
